![]() ![]() I have used Assembly Language 8086 Architecture for my University level Assignments. (you should play the game at least once till the end before submitting.) The game should end normally after all bricks are broken by the player. If the player loses all lives the game ends. Show on display remaining and total lives. If the ball does not hit the bar, it falls down (to the end of screen) and the player loses one life. The ball movement depends on where it hits the bar. Show on display the total points gained by the player. You can hard-code the position of bricks.īreaking a brick makes the player earns some points. ![]() If it does not end in 2 minutes, the player won’t get any extra points but can keep playing the game. If the game ends in 2 minutes the player gets extra points. The time for finishing the game is 2 minutes. (You can replace ball with some other ascii character(s))ĭesign the game for at least one player and one level. Use left and right keys for bar navigation.Ī ball that hits the bar and then moves in upward (straight up, left or right) direction and breaks the bricks. Try to add more features to the game.Design the traditional brick breaker game with at least the following functionalities:Ī bar that moves left and right only by pressing keys on keyboard. We recommend you to edit and customize the code to make the game better. Here are a few snapshots of how the game looks.Īnd with that, this tutorial ends. Then to run the code execute the following command: python brick-breaker.py Brick Breaker Game UI: Save the code given above in a file with some name, let's say brick-breaker.py file. To run the game, you must have Tkinter module installed. Self.draw_text(300, 200, 'You win! You the Breaker of Bricks.')Įlif _position() >= self.height: X = (paddle_coords + paddle_coords) * 0.5ĭef draw_text(self, x, y, text, size='40'): Item = canvas.create_oval(x-self.radius, y-self.radius, ![]() # increase the below value to increase the speed of ball Code for Brick Breaker Game We will be creating 5 classes in the code, the name of the classes are: GameObject Ball Paddle Brick Game All these classes will have methods to perform various handling and operations on the respective game element. Here is the code for the Ball class: class Ball(GameObject): This class has functions to handle the basic lifecycle of different objects that form the game. The code for this class is as follows: class GameObject(object): This class is the parent class of all the other classes, which means all the other classes will inherit this class. We will be creating 5 classes in the code, the name of the classes are:Īll these classes will have methods to perform various handling and operations on the respective game element. To understand the code to build the brick breaker game in Python, you should know the following concepts:Īpart from that the overall understanding of Python is required, which you can also get from our FREE tutorial series to Learn Python. Purple bricks: Requires three hits to break Prerequisites: Green brick: Requires three hits to break To simplify the logic and user interface of the game, the following are the type of bricks: The game will have three layers of bricks, and each layer of brick will have a different hit capacity, which means some bricks will break in a single hit, some will require a double hit and some will require three hits. ![]() We will start with a simple Brick breaker game in which there is a ball that bounces of a platform to break a brick wall and the player has to keep the ball going by making sure the paddle is always there to bounce off the ball back. In this workshop participants will build a simple brick-breaking game with the Scratch platform which has the advantage of using visual code and therefore. ![]()
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